Modelling the memory game

The Challenges for this time were:

  1. Model a game as a state machine—We modeled out the states and actions in the classic card game, Memory. The video also goes over a state transition table that maps {state, action} pairs to resulting states.
  2. How could our Tictac game have been modeled? When do state machines make the most sense?

This video is a solution that models the game Memory or Concentration.

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